  class Innate_Skill_Enemy_AbyssImpact < Innate_Skill
    def initialize(actor)
      super(actor)
      @name = '深渊水流'
      @type = 1
      @description = '攻击全体目标，造成三次伤害'
    end
    def use
      super
      @help_value = 0
      make_actions
      make_actions
      make_actions
    end
    def make_actions
      actions = []
      targets = $game_party.all_alive_actors
      action = Action_Bit.new(@actor, 1).set_detail(38).set_block
      actions.push(action)
      for item in targets
        damge_info = make_damge_info(@actor.atk)
        damage_action = Action_Bit.new(item, 2).set_detail(damge_info)
        actions.push(damage_action)
      end
      actions.push(Action_Bit.new(nil, 0))
      action_flow.batch_add_actions(actions)
    end
  end
